2019 - March/April
In our feature article this month Shawn Wildermuth encourages us to take time to enjoy the view, Vue.js that is. The view on the rest of the issue is pretty spectacular as well. You can see articles on managing identity in Azure, creating desktop applications with .NET Core 3.0, learning about artificial intelligence and lastly, Ted Neward closes out the issue discussing how leadership affects your software development team. Enjoy!
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Part 4: The Tenets of UAT
Rod's big project is drawing to a close, and it's time to consider User Acceptance Testing.
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Managed Identity in Azure
Sahil uses the cloud to secure source code. You never know when someone downstream might share code with the rest of the world, and Managed Identity helps keep the things private that need to be.
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Create a Title Bar for User Controls
Those helpful buttons for minimize, maximize, and close functions need to be added to your WPF pages if you don’t want to crowd your user’s screen. Paul shows you how.
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Yes, User Prompts and Unit Tests Can Co-Exist
If you thought that pages and dialogs that need a response from a user couldn’t be unit tested, John will show you how it’s done using dependency inversion.
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.NET Core for the Desktop
Software vendors and conferences would tell you that the desktop is dead, but if you’re a working consultant, you know that’s not true. Mike dives into a great tool using WinForms to show you what you’ve been missing.
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Introduction to Artificial Intelligence Using Microsoft Cognitive Services
Using Cognitive Services, Wei-Meng shows you how ordinary mortals can create intelligent machines with human-like reactions. Siri and Alexa (and your Roomba) are going to have some new friends once you see how accessible it all is.
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A Vue to a Skill
Shawn introduces you to Vue.js, a framework that can keep complex build systems from clogging up your app. It’s a SPA library that helps you separate the data from the markup, but it’s also much more.
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Using Custom Scripting and Modding in Unity Game and App Development
Vassili shows how to use CSCS scripting in Unity to perform functions not originally in games or apps. You can add your own quests, items, and other game elements or alter scripts, textures, and meshes. Go forth and conquer!
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