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Prototyping with Microsoft Maquette: A New Virtual Reality Tool
Last updated: Wednesday, August 31, 2022
Published in: CODE Magazine: 2020 - September/October
An overview of Microsoft Marquette, a spatial prototyping tool aimed to help designers or developers to mock-up virtual reality (VR) and augmented reality (AR) experiences very fast, before actually building them.
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Using Custom Scripting and Modding in Unity Game and App Development
Last updated: Tuesday, April 6, 2021
Published in: CODE Magazine: 2019 - March/April
Vassili shows how to use CSCS scripting in Unity to perform functions not originally in games or apps. You can add your own quests, items, and other game elements or alter scripts, textures, and meshes. Go forth and conquer!
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Integrating Achievements and Leaderboards into Your iOS Game Using Game Center
Last updated: Thursday, June 24, 2021
Published in: CODE Magazine: 2016 - March/April
While creating a simple little mobile game app, Jason shows us the power of Game Center’s tools.
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XNA is Dead; Long Live the New XNA, MonoGame
Last updated: Saturday, November 22, 2025
Published in: CODE Magazine: 2014 - November/December
In this article, Chris Williams presents MonoGame as the modern, open-source successor to Microsoft's XNA framework, enabling cross-platform game development beyond Microsoft devices. He details MonoGame's evolution from XNA, its broad platform support, and offers a practical guide for setting up the development environment, creating basic game projects, rendering text and images, handling input, and implementing animations. Through hands-on examples, Williams aims to empower developers—especially indies—to leverage MonoGame’s capabilities for multi-platform game creation, emphasizing starting small and building foundational skills with this versatile framework.

