CODE Magazine / Articles

XNA

Articles filed under XNA

Articles

Showing 1–5 of 5

  1. CODE Magazine: 2014 - November/December cover

    XNA is Dead; Long Live the New XNA, MonoGame

    In this article, Chris Williams presents MonoGame as the modern, open-source successor to Microsoft's XNA framework, enabling cross-platform game development beyond Microsoft devices. He details MonoGame's evolution from XNA, its broad platform support, and offers a practical guide for setting up the development environment, creating basic game projects, rendering text and images, handling input, and implementing animations. Through hands-on examples, Williams aims to empower developers—especially indies—to leverage MonoGame’s capabilities for multi-platform game creation, emphasizing starting small and building foundational skills with this versatile framework.

  2. CODE Magazine: 2011 - January/February cover

    New Features in XNA 4.0 and Windows Phone 7

    In this practical guide Chris Williams introduces XNA Game Studio 4.0 for Windows Phone 7, showing how to set up the tools and use the familiar XNA game loop while highlighting phone-specific features—device orientation, accelerometer input, and multi-touch gestures—with step‑by‑step code examples to load fonts, handle orientation changes, read accelerometer data, and implement gestures like tap, drag, pinch and flick, enabling developers new to XNA or mobile game development to quickly build interactive phone games.

  3. CODE Magazine: 2007 - September/October cover

    Re-Igniting Creativity

    Rod Paddock Editorial for Sept/Oct 2007

  4. Chapter 10: It’s Your Turn!

    A key aspect of building a great Windows Phone 7 game experience is leveraging the platform’s features. Push notifications can be used to send updates and alerts in a variety of ways: in-game (also known as “raw”) updates, pop-up toasts, and tile updates.

  5. XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 - Chapter 3 -The Game Object and the Default Game Loop

    This excerpt is from the book, ‘XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360, authored by Tom Miller, Dean Johnson, Published December 12, 2010 by Addison-Wesley Professional. Part of theDeveloper''s Library series.. ISBN 0672335522, Copyright 2011. For more info, please visit the publisher site http://www.informit.com/store/product.aspx?isbn=0672333457.