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XNA is Dead; Long Live the New XNA, MonoGame
Last updated: Wednesday, August 31, 2022
Published in: CODE Magazine: 2014 - November/December
If you haven’t explored the open source implementation of XNA 4.x API called MonoGame, now’s your chance to see what exciting things are in store for you. Chris takes us there.
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New Features in XNA 4.0 and Windows Phone 7
Last updated: Wednesday, February 20, 2019
Published in: CODE Magazine: 2011 - January/February
Unless you’ve been living under a rock, you’ve probably heard about Windows Phone 7. What you may not know is that there are two ways of developing applications and games for this device. Silverlight and XNA are your two choices and in this article, I cover the Games and XNA side of the house.
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Re-Igniting Creativity
Last updated: Saturday, December 18, 2021
Published in: CODE Magazine: 2007 - September/October
Rod Paddock Editorial for Sept/Oct 2007
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Chapter 10: It’s Your Turn!
Last updated: Tuesday, February 19, 2019
Published in: Book Excerpts
A key aspect of building a great Windows Phone 7 game experience is leveraging the platform’s features. Push notifications can be used to send updates and alerts in a variety of ways: in-game (also known as “raw”) updates, pop-up toasts, and tile updates.
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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 - Chapter 3 -The Game Object and the Default Game Loop
Last updated: Saturday, January 18, 2020
Published in: Book Excerpts
This excerpt is from the book, ‘XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360, authored by Tom Miller, Dean Johnson, Published December 12, 2010 by Addison-Wesley Professional. Part of theDeveloper''s Library series.. ISBN 0672335522, Copyright 2011. For more info, please visit the publisher site http://www.informit.com/store/product.aspx?isbn=0672333457.