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XNA is Dead; Long Live the New XNA, MonoGame
Last updated: Wednesday, August 31, 2022
Published in: CODE Magazine: 2014 - November/December
If you haven’t explored the open source implementation of XNA 4.x API called MonoGame, now’s your chance to see what exciting things are in store for you. Chris takes us there.
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New Features in XNA 4.0 and Windows Phone 7
Last updated: Tuesday, October 7, 2025
Published in: CODE Magazine: 2011 - January/February
In this practical guide, Chris Williams introduces XNA Game Studio 4.0 for Windows Phone 7, walking new developers through setup, the XNA game loop, and phone-specific features—device orientation, the accelerometer, and multi-touch gestures—then provides code examples to implement on-screen text, sensor reading, and gesture handling; he closes by pointing readers to App Hub for further learning, aiming to get novices productive quickly with mobile XNA development.
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Re-Igniting Creativity
Last updated: Saturday, December 18, 2021
Published in: CODE Magazine: 2007 - September/October
Rod Paddock Editorial for Sept/Oct 2007
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Chapter 10: It’s Your Turn!
Last updated: Tuesday, February 19, 2019
Published in: Book Excerpts
A key aspect of building a great Windows Phone 7 game experience is leveraging the platform’s features. Push notifications can be used to send updates and alerts in a variety of ways: in-game (also known as “raw”) updates, pop-up toasts, and tile updates.
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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 - Chapter 3 -The Game Object and the Default Game Loop
Last updated: Saturday, January 18, 2020
Published in: Book Excerpts
This excerpt is from the book, ‘XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360, authored by Tom Miller, Dean Johnson, Published December 12, 2010 by Addison-Wesley Professional. Part of theDeveloper''s Library series.. ISBN 0672335522, Copyright 2011. For more info, please visit the publisher site http://www.informit.com/store/product.aspx?isbn=0672333457.