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Exploring the Xamarin.Forms Ecosystem
Last updated: Wednesday, July 14, 2021
Published in: CODE Magazine: 2015 - May/June
As part of his series, Walt dives deeply into Xamarin.Forms and roots around in the details of the object model.
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Cross-Platform Localization for Mobile Apps
Last updated: Wednesday, August 31, 2022
Published in: CODE Magazine: 2014 - January/February
Chris shows us how to make sure that your app is not only cross-platform, but international and global as well.
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Asynchronous Composition with the Reactive Extensions
Last updated: Wednesday, August 31, 2022
Published in: CODE Magazine: 2013 - September/October
Increasingly, users have come to expect that applications they use continue to respond while the application processes information in the background. To achieve the best responsiveness, you need to build applications to be as asynchronous as possible. In the past, creating asynchronous operations consisted of passing callback delegates or lambda expressions to indicate what action to take when an action completes. These can lead to an unmanageable mess of spaghetti code.
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Working with Windows Phone User Interfaces, Part 2
Last updated: Sunday, December 3, 2023
Published in: CODE Magazine: 2012 - March/April
In Part 1 of this article you learned how to work with orientation changes on the Windows Phone and how to create horizontally scrolling pages using Panorama and Pivot pages. In Part 2 you’ll see how to interact with some of the built-in applications on the phone through the use of the Launcher and Chooser applications.
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Windows Phone 7 Development Using MVVM and Unit Testing
Last updated: Thursday, February 21, 2019
Published in: CODE Magazine: 2012 - January/February
As readers of this magazine, you are all experts at certain facets of software development, be it for the desktop, the web, SQL Server and now mobile platforms. Mobile programming was a fairly arcane development arena up until the recent announcement of Windows Phone 7 (WP7). Prior to WP7, you had to become intimately familiar with the myriad platforms and form factors available and write your programs to each of those phones. With the advent of WP7, Microsoft is now controlling the hardware capabilities of the phone making it much easier to develop for these platforms. You can now also leverage existing skills in Silverlight and XNA to write your apps. But the question always remains: how do I get started and what is the best way to write for the new WP7? In a previous article, <i>CODE Magazine </i>Jan/Feb 2011, I showed you what to do to get started; now I want to show you the best way to apply what you have learned in that article. I will use Silverlight, the Model-View-ViewModel (MVVM) pattern, and Silverlight Unit testing to build a sample app.
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Working with Windows Phone User Interfaces, Part 1
Last updated: Thursday, February 21, 2019
Published in: CODE Magazine: 2012 - January/February
Developing for Windows Phone is easy if you have been doing any XAML at all. That’s because you use Silverlight for Windows Phone development.
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Building CodeTweet for Windows Phone
Last updated: Tuesday, February 19, 2019
Published in: CODE Magazine: 2011 - September/October
In this article, we take a look at what’s involved with building a simple Twitter Search client for Windows Phone. We will cover what tools you need, where to download them, how to design, build and test the app and finally, how to publish it to the Windows Phone Marketplace.
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Working with Audio in Windows Phone 7
Last updated: Wednesday, August 31, 2022
Published in: CODE Magazine: 2011 - September/October
Smart phones are constantly evolving to fit your mobile lifestyle. Most modern phones function as full featured music and video players. Windows Phone 7 follows the path blazed by other smart phones, but adds its own twist. Your musical life on this device revolves around the Music + Videos hub. This article contains details on how to interact with the Music hub from your application.
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Getting Started with Windows Phone 7 Development
Last updated: Saturday, January 18, 2020
Published in: CODE Magazine: 2011 - January/February
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New Features in XNA 4.0 and Windows Phone 7
Last updated: Wednesday, February 20, 2019
Published in: CODE Magazine: 2011 - January/February
Unless you’ve been living under a rock, you’ve probably heard about Windows Phone 7. What you may not know is that there are two ways of developing applications and games for this device. Silverlight and XNA are your two choices and in this article, I cover the Games and XNA side of the house.
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Windows Phone 7 and Telerik - It’s All About Content, Transitions and Performance
Last updated: Saturday, January 18, 2020
Published in: CODE Magazine: 2011 - January/February
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Windows Phone Is Here. Learn It!
Last updated: Saturday, January 18, 2020
Published in: CODE Magazine: 2011 - January/February
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101 Windows Phone 7 Apps, Volume I: Developing Apps 1-50- Chapter 2 Flashlight -
Last updated: Wednesday, August 31, 2022
Published in: Book Excerpts
This excerpt is from the new book, ‘101 Windows Phone 7 Apps, Volume I: Developing Apps 1-50’, authored by Adam Nathan, published April 2011, ISBN 0672335522, Copyright 2011. For more info, please visit the publisher site http://www.informit.com/store/product.aspx?isbn=0672335522
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Chapter 10: It’s Your Turn!
Last updated: Tuesday, February 19, 2019
Published in: Book Excerpts
A key aspect of building a great Windows Phone 7 game experience is leveraging the platform’s features. Push notifications can be used to send updates and alerts in a variety of ways: in-game (also known as “raw”) updates, pop-up toasts, and tile updates.