CODE Magazine / Articles

Windows Phone 7

Articles filed under Windows Phone 7

Articles

Showing 1–14 of 14

  1. CODE Magazine: 2015 - May/June cover

    Exploring the Xamarin.Forms Ecosystem

    As part of his series, Walt dives deeply into Xamarin.Forms and roots around in the details of the object model.

  2. CODE Magazine: 2014 - January/February cover

    Cross-Platform Localization for Mobile Apps

    Chris shows us how to make sure that your app is not only cross-platform, but international and global as well.

  3. CODE Magazine: 2013 - September/October cover

    Asynchronous Composition with the Reactive Extensions

    Jim Wooley champions the Reactive Extensions (Rx) as a way to build highly responsive, asynchronous applications by declaratively composing operations over observable sequences. He contrasts IObservable with IEnumerable, showing how Rx turns collections and events (e.g., UI clicks, accelerometer readings) into push-based pipelines, enabling non-blocking, order-agnostic processing. Through a Windows Phone 7 dice game, Wooley demonstrates creating observables from lists, events, and web-service calls, merging sources, scheduling on dispatchers, and disposing subscriptions, while also covering throttling and error handling. The article advocates Rx as a powerful toolkit for composing complex asynchronous workflows across UI, sensors, and services.

  4. CODE Magazine: 2012 - March/April cover

    Working with Windows Phone User Interfaces, Part 2

    In Part 1 of this article you learned how to work with orientation changes on the Windows Phone and how to create horizontally scrolling pages using Panorama and Pivot pages. In Part 2 you’ll see how to interact with some of the built-in applications on the phone through the use of the Launcher and Chooser applications.

  5. CODE Magazine: 2012 - January/February cover

    Windows Phone 7 Development Using MVVM and Unit Testing

    In his article, John Baird introduces Windows Phone 7 development using the Silverlight framework combined with the Model-View-ViewModel (MVVM) design pattern and unit testing to create maintainable, testable mobile applications. He explains Silverlight’s layout, data binding, and templating features, and emphasizes MVVM’s separation of concerns to improve code quality and enable unit testing. Baird provides practical guidance on structuring WP7 projects with Models, Views, and ViewModels, illustrating these concepts through a sample expense-tracking app. The article sets a foundation for professional WP7 development and previews further exploration of MVVM frameworks and testing tools in a follow-up.

  6. CODE Magazine: 2012 - January/February cover

    Working with Windows Phone User Interfaces, Part 1

    Developing for Windows Phone is easy if you have been doing any XAML at all. That’s because you use Silverlight for Windows Phone development.

  7. CODE Magazine: 2011 - September/October cover

    Building CodeTweet for Windows Phone

    In this article, we take a look at what’s involved with building a simple Twitter Search client for Windows Phone. We will cover what tools you need, where to download them, how to design, build and test the app and finally, how to publish it to the Windows Phone Marketplace.

  8. CODE Magazine: 2011 - September/October cover

    Working with Audio in Windows Phone 7

    Smart phones are constantly evolving to fit your mobile lifestyle. Most modern phones function as full featured music and video players. Windows Phone 7 follows the path blazed by other smart phones, but adds its own twist. Your musical life on this device revolves around the Music + Videos hub. This article contains details on how to interact with the Music hub from your application.

  9. CODE Magazine: 2011 - January/February cover

    Getting Started with Windows Phone 7 Development

  10. CODE Magazine: 2011 - January/February cover

    New Features in XNA 4.0 and Windows Phone 7

    In this practical guide Chris Williams introduces XNA Game Studio 4.0 for Windows Phone 7, showing how to set up the tools and use the familiar XNA game loop while highlighting phone-specific features—device orientation, accelerometer input, and multi-touch gestures—with step‑by‑step code examples to load fonts, handle orientation changes, read accelerometer data, and implement gestures like tap, drag, pinch and flick, enabling developers new to XNA or mobile game development to quickly build interactive phone games.

  11. CODE Magazine: 2011 - January/February cover

    Windows Phone 7 and Telerik - It’s All About Content, Transitions and Performance

  12. CODE Magazine: 2011 - January/February cover

    Windows Phone Is Here. Learn It!

  13. 101 Windows Phone 7 Apps, Volume I: Developing Apps 1-50- Chapter 2 Flashlight -

    This excerpt is from the new book, ‘101 Windows Phone 7 Apps, Volume I: Developing Apps 1-50’, authored by Adam Nathan, published April 2011, ISBN 0672335522, Copyright 2011. For more info, please visit the publisher site http://www.informit.com/store/product.aspx?isbn=0672335522

  14. Chapter 10: It’s Your Turn!

    A key aspect of building a great Windows Phone 7 game experience is leveraging the platform’s features. Push notifications can be used to send updates and alerts in a variety of ways: in-game (also known as “raw”) updates, pop-up toasts, and tile updates.